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| style="width: 16.7%;" | '''Level 6''' |
| style="width: 16.7%;" | '''Level 6''' |
Phiên bản lúc 03:53, ngày 3 tháng 11 năm 2015
"These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store."
Tập tin:Elixir Storage1.png | Tập tin:Elixir Storage2.png | Tập tin:Elixir Storage3.png | Tập tin:Elixir Storage4.png | Tập tin:Elixir Storage5.png |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Tập tin:Elixir Storage6.png | |||||
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 |
- Summary
- The Elixir Storage allows you to save your hard earned Elixir so that you can use it for future upgrades. While a maximum-level storage unit is capable of storing 2 million Elixir, the amount of elixir an attacker may loot now depends on the defender's Town Hall level (See Loot Percentage and Storage CAP below). When your Elixir Storages are full, any Elixir gained from raids will not go into your Elixir Storage, but will count to the total amount of loot stolen from the player. It will also count toward the Elixir Escapade achievement.
- The Elixir Storage building takes up a 3x3 space.
- Elixir Storages are still fully functional while being upgraded.
- Upgrading your Elixir Storage to a higher level than you require for storage purposes can potentially save Elixir in a raid. As an attacker receives an amount of Elixir proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Elixir per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Elixir.
- The Elixir Storage is the counterpart of the Gold Storage, and vice versa.
- Although it stores Elixir, it is upgraded with Gold.
- Upgrade Differences
- Elixir Storages undergo significant visual changes at levels 5, 9 and 10.
- When initially constructed, the Elixir Storage consists of a stoppered spherical storage vessel supported by a pair of wooden stakes. The level 2, 3 and 4 Storages each add an additional vessel.
- At level 5, the multiple small vessels are discarded in place of a much larger single storage container. The vessel grows larger at levels 6, 7 and 8.
- At level 9, the two wooden support stakes are removed in favor of four golden yellow footings. The vessel's stopper is also replaced by a gray metal spigot near the base of the vessel.
- At level 10, the four footings received spiked armor plating on each corner.
- At level 11, the Storage gains a spiked metal band around the waist of the vessel.
- Elixir Storages undergo significant visual changes at levels 5, 9 and 10.
- Trivia
- The word "Elixir" comes from "al iksir", which is the Arabic word for miracle substances. Dating back to the third century BC, Elixir was rumored to change base metals into gold and prolong life indefinitely.
- Troops running from barracks to army camps that pass behind a storage will be seen as a silhouette as they pass behind. NOTE: This only happens if elixir storages are upgraded to level 5 or higher and are half way or more full.
- As of the 7.156 update, storages are completely immune to the effects of the Lightning and Earthquake spell.
Bản mẫu:IconDescriptions
Bản mẫu:NumberAvailable Bản mẫu:BuildingSize
Level | Storage Capacity Bản mẫu:Res | Hitpoints | Build Cost Bản mẫu:Res | Build Time | Experience Gained Bản mẫu:Res | Town Hall Level Required |
---|---|---|---|---|---|---|
1 | 1,500 | 400 | 300 | 10s | 3 | 1 |
2 | 3,000 | 600 | 750 | 30m | 42 | 2 |
3 | 6,000 | 800 | 1,500 | 1h | 60 | 2 |
4 | 12,000 | 1,000 | 3,000 | 2h | 84 | 3 |
5 | 25,000 | 1,200 | 6,000 | 3h | 103 | 3 |
6 | 50,000 | 1,400 | 12,000 | 4h | 120 | 3 |
7 | 100,000 | 1,600 | 25,000 | 6h | 146 | 4 |
8 | 250,000 | 1,700 | 50,000 | 8h | 169 | 4 |
9 | 500,000 | 1,800 | 100,000 | 12h | 207 | 5 |
10 | 1,000,000 | 1,900 | 250,000 | 1d | 293 | 6 |
11 | 2,000,000 | 2,100 | 500,000 | 2d | 415 | 7 |
Bản mẫu:Loot Availability For additional statistics and information, see the Unit Calculators page.
Bản mẫu:BuildingsMenu