Wikia EraOfWar
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"The Gold Mine produces gold. Upgrade it to boost its production and gold storage capacity."


Tập tin:Gold Mine1.png Tập tin:Gold Mine2.png Tập tin:Gold Mine3.png Tập tin:Gold Mine4.png Tập tin:Gold Mine5.png Tập tin:Gold Mine6.png
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Tập tin:Gold Mine7.png Tập tin:Gold Mine8.png Tập tin:Gold Mine9.png Tập tin:Gold Mine10.png Tập tin:Gold Mine11.png Tập tin:Gold Mine12.png
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

  • Summary
    • The Gold Mine collects gold from an unlimited underground reserve and stores it until collected by the player and placed into a Gold Storage. When the mine is full, production will be stopped until it is collected (or raided by an enemy player).
    • The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
    • The Gold Mine takes up a 3x3 space.
    • When you choose to upgrade a Gold Mine, it will automatically collect any uncollected Gold. Note that if your Gold Storages are full at that time, the uncollected gold will be lost! During the upgrade the mine stops producing gold.
    • Once the Gold Mine is level 5, you can temporarily boost its production with Gems. Spending Gems will double the Mine's production for 1 day.
    • When you click to boost the Gold Mine a clock appears for a few seconds.

  • Defensive Strategy
    • It is a good idea to put your Gold Mines outside of your Walls, so they can act as a distraction to units such as Barbarians and Archers.
    • Attackers can steal up to 50% of the uncollected Gold in your mine. Having too many uncollected resources will make you a more attractive target.
    • If a Gold Mine is destroyed in an attack while it is being upgraded, no gold will be lost, as the mine is empty during this time.
    • There is no need to protect them in your war base, as people can not take your loot anyway.
    • When you are farming for resources, it is a good idea to put all or some of your Gold Mines and Elixir Collectors in your walls, so people can't steal uncollected resources as easily.
  • Offensive Strategy
    • Pay careful attention to the location of Gold Mines when planning your attack, as Gold Mines are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Archer can be placed in such a way that it can destroy a Gold Mine while standing clear of any defenses.
    • If you see a round number of gold in a raid, it is most likely going to be in the Gold Mines rather than in the Gold Storages (example 90,000). Although round numbers can occur in Gold Storages, they happen much more often when Gold Storages have been emptied by a previous raid and the resultant shield has allowed the Gold Mines to completely fill up.
    • Make sure you target carefully, as gold mines tend to lure your troops away from what you really want to attack, ex. a Cannon or the Dark Elixir Storage.

  • Upgrade Differences
    • Gold Mines undergo significant visual changes at levels 5, 8, 10 and 12.
      • When initially constructed, the Gold Mine consists of a somewhat dilapidated wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
      • At level 2, the Gold Mine appears to be fully repaired, and two wooden reinforcing bars appear on the outside of the wooden structure. There is also a very small stone rubble pile on the edge of the structure.
      • At level 3, a third wooden reinforcing bar is added, and the rubble pile outside the structure grows to a noticeable size.
      • At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
      • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
      • At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the Gold Mine.
      • At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
      • At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.
      • At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.
      • At level 10, this is another large graphical change as the Gold Mine now has a large cover on the top made of steel that covers the wood below, and the sides are more heavily protected by spiked metal. A large gear appears beside the pulley wheel as well.
      • At level 11, the pulley system on top of the mine grows larger still with a second large gear and pulley wheel appearing, and additional spiked metal armor appears around the sides.
      • At level 12, the pulley system on top of the mine becomes gold, and the corners and top of the gold mine turn black. Also, the bolts appear to move higher above the spiked metal armor.

  • Trivia
    • It takes 15 days, 21 hours, 20 minutes and 10 seconds to fully upgrade the Gold Mine.
    • A downside with Gold Mines is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
    • Although every other number matches between the Gold Mine and Elixir Collector, the level 5 upgrade prices are different (3,000 Elixir for the Gold Mine, 3,500 Gold for the Elixir Collector).
    • The Gold mine is one of the 8 buildings that you are automatically set with at the beginning of the tutorial.
    • There is a new Gold Mine available at every Town Hall level with the exception of levels 7, 8 and 9.
    • Although directly selecting a Gold Mine, Elixir Collector or Dark Elixir Drill automatically collects any resources stored in it, there is a way where you can check how much have been stored in it without collecting them. This can be performed by moving any other building to a place blocked by an obstacle, building or anything else and to leave it there while it's square is in red color. Then selecting the desired respurce collector doesn't collect its resources and after that choosing info shows how much resources the respurce collector has gathered at this point without collecting them.
    • Although directly selecting a Gold Mine with a Gold bubble above it automatically collects any resources it has stored, there is a way to check how much Gold has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration or another building) and releasing it while its surrounding square has turned red. Then select the desired Gold Mine and choose the "Info" option to display the amount of Gold gathered by the mine to that point.

Bản mẫu:IconDescriptions

Bản mẫu:NumberAvailable Bản mẫu:BuildingSize

Level Build Cost Bản mẫu:Res Build Time Experience Gained Bản mẫu:Res Boost Cost Bản mẫu:Res Capacity Bản mẫu:Res Production Rate Bản mẫu:Res Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
1 150 10s 3 N/A 500 200/hr 400 2h 30m N/A 1
2 300 1m 7 N/A 1,000 400/hr 440 2h 30m 1m 1
3 700 15m 30 N/A 1,500 600/hr 480 2h 30m 30m 2
4 1,400 1h 60 N/A 2,500 800/hr 520 3h 7m 30s 3h 2
5 3,000 2h 84 4 10,000 1,000/hr 560 10h 8h 3
6 7,000 6h 146 5 20,000 1,300/hr 600 15h 23m 5s 20h 3
7 14,000 12h 207 6 30,000 1,600/hr 640 18h 45m 2d 4h 4
8 28,000 1d 293 7 50,000 1,900/hr 680 1d 2h 18m 57s 5d 8h 4
9 56,000 2d 415 8 75,000 2,200/hr 720 1d 10h 5m 27s 12d 16h 5
10 84,000 3d 509 9 100,000 2,500/hr 780 1d 16h 22d 5
11 168,000 4d 587 10 150,000 3,000/hr 860 2d 2h 20d 7
12 336,000 5d 657 10 200,000 3,500/hr 960 2d 9h 8m 34s 30d 8

* The Catch-Up Point is the time at which the newly upgraded Gold Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gold Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

For additional statistics and information, see the Unit Calculators page.

Bản mẫu:BuildingsMenu

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